Interactive physarum
Interactive real-time simulations with gamepad interaction. It has been used as artistic installation. It’s using the algorithm in the work 36 Points from Sage Jenson. See this explanation article.
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New: Live web demo. The default quality is low.
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Github repository. It contains the code to try it yourself. Attribution details are given, and the algorithm is explained.
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Gallery. Images obtained by experimentation based on this project.
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Demo video. (old video from May 2024, before color improvements)

Use during some events
At the Wonder in Bobigny for an algorave (November 22nd, 2024):
Nice projection test before the event:

At ENSAD, Issy-les-Moulineaux (May 2025):

In Lyon during an algorave (April 27th, 2024):

In Orleans at Xul (April 6th-7th, 2024):
(early version)


Other physarum simulation stuff
“Physarum wall” version
Lidar + audio fork by Kazoosh, a Dresden-based collective who adapted the project into an interactive wall installation.
